Wednesday, April 22, 2009

Diablo 3 Barbarian WIP


Trying to get a new Character Portfolio up by being able to showcase different styles. Currently doing a Blizzard Diablo 3 artstyle. This is a work in progress but feel free to comment on what you feel should be done to it to have it fit Diablo 3.

This is an unlit Maya screenshot. Only 2 diffuse maps have been placed on the model so far.

Polygons: 3982 Tris
Maps: 2 512x512 Maps

Other styles to be done in the future:
Realistic
MMO specs

Feel free to comment on any other suggestions in building this character portfolio for games.

Friday, April 17, 2009

Doombot 3D Game Model




Polygon Count: 5584 Tri Polys

This was done for Fantastic Four: Rise of the Silver Surfer for Xbox 360 and PS3.
Using 512x512 maps for the textures.

Model was built to break apart when destroyed.

The art direction for the game was stylized and done to the specifications of the game's concept artist/art director.

Concept by Michael Stribling

Mauler 3D Game Model




This was done for Fantastic Four: Rise of the Silver Surfer for Xbox 360 and PS3.
Using 512x512 maps for the textures.

The art direction for the game was stylized and done to the specifications of the game's concept artist/art director.

I was trying to keep the polycount pretty low while making full use of the normal mapping.

Polygon Count: 2776 Tri Polys

Concept by Michael Stribling

Scientist 3D Game Model




Polygon Count: 2444 Tri Polys

This was done for Fantastic Four: Rise of the Silver Surfer for Xbox 360 and PS3.
Using 512x512 maps for the textures.

The art direction for the game was stylized and done to the specifications of the game's concept artist/art director.

This never made it into the final game since they changed their plans for the level these guys were supposed to be in.

I was trying to keep the polycount pretty low while making full use of the normal mapping.

High poly model and Normal Maps created from Zbrush.

Hoverbot 3D Game Model




This was done for Fantastic Four: Rise of the Silver Surfer for Xbox 360 and PS3.
Using 512x512 maps for the textures.

Model was built to break apart when destroyed.

The art direction for the game was stylized and done to the specifications of the game's concept artist/art director.

Polygon Count: 5968 Tri Polys

Concept by Michael Stribling

SWAT 3D Character Model


A high poly model done strictly in Maya as practice.

Kumi 3D Character Model








This character was done as an anatomy study,experimentation with Maya hair, and experimenting with HDR images.

Aria 3D Character Model

Started the new blog

I'm starting this blog to act as my game related portfolio site to discuss about the videogame industry, videogame development, and to showcase completed portfolio pieces.